Project Alpha: Medieval Tower Defense x FPS Hybrid
Status: Prototype Phase
Overview
This project is a sandbox tower defense game featuring medieval themes, developed as a collaborative effort for IT286 at NJIT. Players act as the kingdom's commander, strategically placing military forces to protect the castle.
Core Systems
- Hybrid Perspective: Switch between commander view and troop perspective for direct combat.
- Economy: Currency system tied to enemy kills for purchasing towers.
- Win/Loss: Real-time castle health tracking and wave management.
Technical Contributions
1. Level Design & Difficulty Scaling
- Designed three distinct maps with Unity Tilemaps to balance strategy and combat.
2. UI/UX & Menu Systems
- Developed core menu architecture and custom HUD icons using Photoshop and Unity UI.